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Inside the Ambitious Quest to License Daft Punk's Music for "Beat Saber" – Lyric Say

Meta Quest avid gamers are experiencing an entire new degree of “Digital Love” after Daft Punk‘s music joined the illusory realms of Beat Saber.

From the long-lasting vocals of “Harder, Better, Faster, Stronger” to the ageless melodies of “One More Time,” Daft Punk have lastly sliced their means into the beloved VR rhythm sport. The legendary robots have been “hands-down one of the most requested artists from fans to add to the Beat Saber lineup,” per Meta.

The formidable effort to activate Daft Punk in Beat Saber took over two years, in line with Vickie Nauman, founding father of the Los Angeles-based consultancy and advisory agency CrossBorderWorks.

“The collaborative effort was between Beat Saber core team, Warner Music in London and Daft Punk crew,” Nauman tells “This probably involved 10 main people across the three parties over more than two years and it included a lot of back-and-forth about which songs Beat Saber wanted in the game, the music rights involved, and what songs the artists wanted.”

Nauman has labored with the title’s developer, Beat Video games, to execute the corporate’s licensing offers since its early days as an unbiased gaming studio in Prague, a job wherein she remained after Fb (now Meta) acquired the studio in 2019.

“As a rhythm game, Beat Saber has specific requirements for what will work in the game and our beatmapping process led to some last-minute changes, but everyone was very accommodating as we all wanted it to happen,” she continued. “We’ve wanted Daft Punk in the game since the game started in 2018! Then the band broke up and we thought there was no hope until the Warner UK team rekindled the idea. A real multi-team effort.”

A collaboration between Daft Punk and Beat Saber had been a latent dream, however the pie was by no means within the sky. Tim Miles, Warner Music Group’s Senior Vice President, Sync, tells us his group had an unwavering perception that there was a “genuine and authentic fit” between the 2, however the timing wanted to be proper.

The celebrities aligned in 2022, once they have been brainstorming for the twenty fifth anniversary of Daft Punk’s influential Homework and Alive 97 albums. It felt like the right time, Miles stated, to leverage their relationship with Meta.

“After working on other gaming projects with The Pokemon Company and Ubisoft, we were incredibly sensitive to the vast amount of time and resources it takes to create gameplay—and in the case of Beat Saber, beat-matching the visuals to the music,” Miles explains. “With this in mind, we were extremely thoughtful about what the experience would be for fans and this is why it’s the first Beat Saber pack to include live versions of songs and the graphics during the game. The pack also showcases Daft Punk’s iconic helmet, which isn’t a million miles away from what the Meta Oculus VR headset looks like, so clearly it was meant to be!”

Obtainable as of March seventh, the official Daft Punk Music Pack is considerably of a watershed second for Beat Saber. The discharge has led to the sport’s first-ever dwell tracks and mashups in addition to its longest track, “The Prime Time of Your Life (Live 2007).” That report clocks in at 10 minutes and 23 seconds, dethroning Lynyrd Skynyrd’s “Free Bird” and constructing forearm muscular tissues in every single place.

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The builders at Beat Video games did not cease there. With the pack comes a brand new in-game atmosphere impressed by Daft Punk’s fabled pyramid stage, on which they carried out their totemic Coachella set again in 2006.

All of it paints an image of a paradigm shift in the way in which music is licensed for video games. The technological terra firma beneath gaming’s ft is rising at a speedy tempo, empowering builders to transcend the constraints of music alone and use it to construct multi-sensory dreamscapes.

Miles believes we’re seeing a broader scope of music’s capability for storytelling to boost the gaming expertise. The upshot, he says, is a “huge opportunity” for artists and writers.

“Traditionally music in games would be used as a part of an in-game radio—look at GTA or Far Cry for example,” Miles explains. “We also had great success with karaoke and rhythm games, like Guitar Hero and WeSing, back when they were en vogue. Nowadays though, the space has evolved to include opportunities for artists to score and create songs for triple-AAA games and fit straight into the game’s narrative. For example, we worked with Stormzy for Watch Dogs: Legion in the form of bespoke DLC, and Ed Sheeran for Pokemon Scarlet and Violet where Ed’s ‘Celestial’ plays on completion of the game.”

“Gaming is definitely an alternative channel for music consumption, and how artists and developers engage with it is still in its infancy,” he continues. “The exciting part is the number of opportunities are increasing, developers are becoming braver and more agile and record labels like Warner are leaning into the space with an open mind. The process is also similar to how we place our artist’s music across Film and TV, and how we work with top-tier Hollywood productions.”

Beat Saber gamers can safe the Daft Punk Music Pack for $12.99 or buy particular person tracks for $1.99 every. New Meta Quest house owners who need to add the sport can bundle it with the pack for $39.99.

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